» What Is User Experience Design » Articles » Intelligent Experience Design
http://www.montparnas.com/articles/what-is-user-experience-design/
The Art & Science of Seductive Interactions
http://www.slideshare.net/stephenpa/the-art-science-of-seductive-interactions?type=presentation
slide show about designing interaction.
You know you want to...Design With Intent | design mind
Author: Robert Fabricant Content: Over the past several months, I’ve been fortunate to meet and talk to a number of people — among them Jan Chipchase of Nokia, Peter Whybrow of UCLA, and Caroline Hummels of Delft University of
Great Article on User Centered Design
Robert Fabricant asks how designers can influence behaviour.Information Architects » Blog Archive » The Spectrum of User Experience (1)
iA is a strategic design agency in Tokyo, Japan. We analyze business goals and user needs, and develop interfaces that match.
number 120 User Experience Books you should own | UXbyDesign.org
For people who make things for people who use things...Nine Essential Characteristics of Good UX Designers
Nine Essential Characteristics of Good UX Designers
What makes a good UX Designer / Information ArchitectThe Awesomeness Manifesto - Umair Haque - HarvardBusiness.org
Innovation: it's the ultimate source of advantage, the undisputed heavyweight champion of the economic ring. Innovation is what every organization should be ruthlessly pursuing, right? Wrong. I'd like to advance a hypothesis: awesomeness is the new innovation.
"Let's summarize. What is awesomeness? Awesomeness happens when thick — real, meaningful — value is created by people who love what they do, added to insanely great stuff, and multiplied by communities who are delighted and inspired because they are authentically better off. That's a better kind of innovation, built for 21st century economics. I've talked to many boardrooms about awesomeness. Beancounters feel challenged and threatened by it, because it feels fuzzy and imprecise. Yet, it's anything but. Gen M knows "awesomeness" when we see it — that's why its part of our vernacular. It's a precise concept, with meaning, depth, and resonance."
Let's face it. "Innovation" feels like a relic of the industrial era. And it just might be the case that instead of chasing innovation, we should be innovating innovation — that innovation needs innovation. Why? When we examine the economics of innovation, three reasons emerge.7 jQuery Plugins to Really Enhance Users Experience
jQuery Plugins to Really Enhance Users Experience
mâcher le travail comme une bibliographie de jqueryCreating a Timeless User Experience
If we could tear into the fabric of time and look a decade into the future, what kind of experience might we find? In this article we will explore creating a timeless user experience.UX Quotes- Useful Quotes on User Experience
Some great recources for A/B-TestingDemystifying Interaction Design - Bokardo
I ask [clients]: “What do people have to do in order for you to be successful?”. Simple question. Now, the answer might be that people need to click on ads or install software or create/save social objects or buy a product. Each one of these answers is fine, but it often takes a little bit of digging to find out the real actions that people need to take. For example, if the initial answer is “click on ads” then I have to dig deeper to find out why someone might be on the site/app in the first place…people just don’t randomly visit to click on ads. But the resulting behavior is what I design for. That’s it…once I know what needs to happen for my client to be successful my only focus is on eliciting that behavior. It really is as simple as that.
If interaction design isn’t about supporting & influencing behavior…then what exactly are you doing?
Demystifying Interaction Design - Bokardo
We design to change, guide, support, elicit, constrict, and control behavior. The products and screens we create are about getting others to do something, using or buying or donating or otherwise taking some real-world action. Good design elicits the right behavior, poor design does not.25 User Experience Videos That Are Worth Your Time - Smashing Magazine
Using examples from vacations to colonoscopies, Nobel laureate and founder of behavioral economics Daniel Kahneman reveals how our "experiencing selves" and our "remembering selves" perceive happiness differently. This new insight has profound implications for economics, public policy -- and our own self-awareness.
Fascinating discussion of happiness from a behavioral economics standpoint; hold on for the Q&A session afterwards, which is also interesting
Using examples from vacations to colonoscopies, Nobel laureate and founder of behavioral economics Daniel Kahneman reveals how our "experiencing selves" and our "remembering selves" perceive happiness differently
Vidéo TED : La mémoire et l'expérience par Ted Kahneman, Nobel d'Economie
"We think of our future as anticipated memories." Read about this talk on Bobulate.
TED Talks Using examples from vacations to colonoscopies, Nobel laureate and founder of behavioral economics Daniel Kahneman reveals how our "experiencing selves" and our "remembering selves" perceive happiness differently. This new insight has profound implications for economics, public policy -- and our own self-awareness.How to Listen to the User and Hear the Experience « Usability Post
How to Listen to the User and Hear the Experience
Active Listening consists of a set of communication techniquesJohnny Holland - It’s all about interaction » Blog Archive » A Social Interaction Primer
Article discussing the frame work on social interaction design and how a 2.0 expereince needs a different way of thinking focusing on the users expectations and assumptions instead of the creators intended purpose.Magnificent Maps: Power, Propaganda and Art - Stephen Walter's The Island
Killer hand-drawn map of London, slightly bird's-eye viewish.
RT @cunabula: Amazingly detailed map of london, completely handcrafted and beautifully illustrated. http://bit.ly/boKNmX via @martin_isa ...
The Island satirises the London-centric view of the English capital and its commuter towns as independent from the rest of the country. The artist, a Londoner with a love of his native city, offers up a huge range of local and personal information in words and symbols. Walter speaks in the dialect of today, focusing on what he deems interesting or mundane.Customer Experience Mapping & «
ial plot refer to the six dimensions and three components in detail to ensur
There are six dimensions and three components of experience the map should capture. These represent important reference points for features of the service design – e.g. how the service is found, who uses it, what they’re looking for, what information they use, who and what is of most help etc. By capturing these experiential aspects we ensure the customers’ voice is represented as the service is designed and implemented.